Abstract

Technological developments open up new possibilities for the museum to present information to the public in a contemporary, experience-oriented form and thus actively support the transfer of knowledge. The art-historical need to present comprehensive contexts motivates reflection on suitable forms of presentation. Based on the topic of the very significant, but at the same time little documented First General German Art Exhibition Dresden 1946, this work describes an approach of virtual and interactive reconstruction of real spaces. For this purpose, the entire exhibition situation was compiled in extensive and interdisciplinary collaboration into a digital three-dimensional model, which, in the context of an art exhibition, enabled visitors to experience the space and exhibit situation immersively on multi-touch monitors and invited them to interactive exploration.

Related Publications


Rekonstruktion der Ersten Allgemeinen Deutschen Kunstausstellung Dresden 1946
Konstantin Klamka, Thomas Schmalenberger
In Mensch & Computer 2013 - Workshopband. MuC ’13, Bremen, Germany. Oldenbourg Verlag, 519- 522, 2013.
Publisher Video

Will Grohmann
Im Netzwerk der Moderne

Category Interactive Exhibitions
Client Dresden State Art Collections
(Dr. Konstanze Rudert)
Project date 2011 - 2013
Collaborators Thomas Schmalenberger,
Berit Lochner,
Florian Schneider
Video Watch on Vimeo
Technologies
and Methods
ActionScript 3 Flash Flex/Flash Builder Open Exhibits Maya 3D UI-Design Illustrator Multitouch Gestures
Presentation at Mensch & Computer '13
in Bremen, Germany.
The image shows the demo booth at Mensch und Computer 2013. In detail, two touch-enabled monitors are on the picture with additional information material.
Further presentations
Presentation in the Kunsthalle Jesuitenkirche in Aschaffenburg (2015).

Presentation at the exhibition "Will Grohmann - In the Network of Modernism" in the Kunsthalle im Lipsiusbau (2012 - 2013)

Interactivity at Output.DD '11